17 found
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  1.  28
    Equilibria for far-sighted players.D. Marc Kilgour - 1984 - Theory and Decision 16 (2):135-157.
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  2.  55
    Two-Person Fair Division of Indivisible Items - Bentham vs. Rawls on Envy.Steven J. Brams, D. Marc Kilgour, Christian Klamler & Fan Wei - 2023 - Journal of Philosophy 120 (8):441-456.
    Suppose two players wish to divide a finite set of indivisible items, over which each distributes a specified number of points. Assuming the utility of a player’s bundle is the sum of the points it assigns to the items it contains, we analyze what divisions are fair. We show that if there is an envy-free (EF) allocation of the items, two other desirable properties—Pareto-optimality (PO) and Maximinality (MM)—can also be satisfied, rendering these three properties compatible. But there may be no (...)
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  3.  66
    A decision support system for the graph model of conflicts.D. Marc Kilgour, Liping Fang & Keith W. Hipel - 1990 - Theory and Decision 28 (3):289-311.
  4.  22
    Approval elections with a variable number of winners.D. Marc Kilgour - 2016 - Theory and Decision 81 (2):199-211.
    Multi-winner elections, for example, the election of members to a committee, are now quite common, and include the interesting subclass of elections with a variable number of winners, or VNW elections. In VNW elections, voters determine how many winners there are, as well as which candidates win. Common VNW elections include elections to bestow honorary status, such as enshrinement in a hall of fame, and elections to determine a shortlist of, say, job candidates for interviews. Such elections are VNW elections (...)
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  5.  67
    Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no known endpoint in (...)
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  6.  26
    Axioms for Shapley values in games with quarrelling.D. Marc Kilgour - 1977 - Theory and Decision 8 (2):193-207.
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  7.  31
    A Taxonomy of All Ordinal 2 x 2 Games.D. Marc Kilgour - 1988 - Theory and Decision 24 (2):99.
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  8.  16
    Is Nuclear Deterrence Rational, and Will Star Wars Help?Steven J. Brams & D. Marc Kilgour - 1987 - Analyse & Kritik 9 (1-2):62-74.
    Deterrence means threatening to retaliate against an attack in order to deter it in the first place. The central problem with a policy of deterrence is that the threat of retaliation may not be credible if retaliation leads to a worse outcome - perhaps a nuclear holocaust - than a side would suffer from absorbing a limited first strike and not retaliating. - The optimality of deterrence is analyzed by means of a Deterrence Game based on Chicken, in which each (...)
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  9.  74
    National security games.Steven J. Brams & D. Marc Kilgour - 1988 - Synthese 76 (2):185 - 200.
    Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners'' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each player can threaten to retaliate (...)
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  10.  31
    Optimal Deterrence.Steven J. Brams & D. Marc Kilgour - 1985 - Social Philosophy and Policy 3 (1):118.
    1. Introduction The policy of deterrence, at least to avert nuclear war between the superpowers, has been a controversial one. The main controversy arises from the threat of each side to visit destruction on the other in response to an initial attack. This threat would seem irrational if carrying it out would lead to a nuclear holocaust – the worst outcome for both sides. Instead, it would seem better for the side attacked to suffer some destruction rather than to retaliate (...)
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  11.  34
    The use of costless inspection in enforcement.D. Marc Kilgour - 1994 - Theory and Decision 36 (3):207-232.
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  12. Designing Institutions for Environmental and Resource Management.Edna Tusak Loehman & D. Marc Kilgour - 2000 - Environmental Values 9 (4):538-540.
     
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  13.  41
    Canadian bulk water exports: analyzing the sun belt conflict using the graph model for conflict resolution.Amer Obeidi, Keith W. Hipel & D. Marc Kilgour - 2002 - Knowledge, Technology & Policy 14 (4):145-163.
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  14.  48
    Combining strength and uncertainty for preferences in the graph model for conflict resolution with multiple decision makers.Haiyan Xu, Keith W. Hipel, D. Marc Kilgour & Ye Chen - 2010 - Theory and Decision 69 (4):497-521.
    A hybrid preference framework is proposed for strategic conflict analysis to integrate preference strength and preference uncertainty into the paradigm of the graph model for conflict resolution (GMCR) under multiple decision makers. This structure offers decision makers a more flexible mechanism for preference expression, which can include strong or mild preference of one state or scenario over another, as well as equal preference. In addition, preference between two states can be uncertain. The result is a preference framework that is more (...)
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  15.  42
    Theory and implementation of coalitional analysis in cooperative decision making.Haiyan Xu, D. Marc Kilgour, Keith W. Hipel & Edward A. McBean - 2014 - Theory and Decision 76 (2):147-171.
    Stability definitions for describing human behavior under conflict when coalitions may form are generalized within the Graph Model for Conflict Resolution and algebraic formulations of these definitions are provided to allow computer implementation. The more general definitions of coalitional stabilities relax the assumption of transitive graphs capturing movements under the control of decision makers, either independently or cooperatively, and allow the convenient expansion to the case of coalitions of the four basic individual stabilities consisting of Nash stability, general metarationality, symmetric (...)
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  16.  39
    Policy Stable States in the Graph Model for Conflict Resolution.Dao-Zhi Zeng, Liping Fang, Keith W. Hipel & D. Marc Kilgour - 2004 - Theory and Decision 57 (4):345-365.
    A new approach to policy analysis is formulated within the framework of the graph model for conflict resolution. A policy is defined as a plan of action for a decision maker (DM) that specifies the DM’s intended action starting at every possible state in a graph model of a conflict. Given a profile of policies, a Policy Stable State (PSS) is a state that no DM moves away from (according to its policy), and such that no DM would prefer to (...)
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  17.  45
    Fair division of indivisible items between two players: design parameters for Contested Pile methods. [REVIEW]Rudolf Vetschera & D. Marc Kilgour - 2014 - Theory and Decision 76 (4):547-572.
    Contested Pile methods are two-phase procedures for the fair allocation of indivisible items to two players. In the Generation Phase, items over which the players’ preferences differ widely enough are allocated. “Contested” items are placed in the Contested Pile, which is then allocated in the Splitting Phase. Each phase can be carried out using several different techniques; we perform a comprehensive analysis of the resulting design variants using a computational model. The properties of fairness and efficiency, generally achieved in the (...)
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